What We Do

The COVID-19 crisis has evidenced the key role of the digital and virtual education and has confirmed how important is to improve the capacity of our societies to develop innovative solutions to face the current challenges, including social innovations to extend and strengthen civil society. Fostering the creative capacity of the citizens is essential and the education systems in Europe, including Adult Education, have a key role to play because creativity is more obviously found in young children than in adults. Creativity is not only a mental action of individuals but also a social process which requires cooperation between groups or individuals. Collective creativity is necessary in any innovative process. Its potential can be enhanced and fostered by Arts & Culture, through Gamification process

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What is CollaborArt aim ?

The aim of the project is to develop the competencies of Adult Education teachers, to foster Collective Creativity for Social Innovation of the adult learners, through Art-based virtual Gamification.

INNOVATION

What is CollaborArt aim ?

The aim of the project is to develop the competencies of Adult Education teachers, to foster Collective Creativity for Social Innovation of the adult learners, through Art-based virtual Gamification.

INNOVATION

What is CollaborArt aim ?

The aim of the project is to develop the competencies of Adult Education teachers, to foster Collective Creativity for Social Innovation of the adult learners, through Art-based virtual Gamification.

INNOVATION

OUR PARTNERS

The CollaborArt project is composed of 7 partners from 5 European countries.